This is MapMod for First World War Campaigns: France '14. I was privileged enough to get to follow the development of this fascinating title. This also gave me the opportunity to start working on a mod for it very early. It took me almost two years to complete and the final result is my most extensive mod to date. The biggest difference between this mod and MapMod for Panzer Campaigns is something I call 'Unit Cards'. ( See below for more info on these. )

One thing I would like to point out about this mod, or any other MapMod for that matter, is that it is a visual mod only - it never alter anything but graphics. This means that, after installing MapMod, you can continue your ongoing games against the AI or PBEM opponents without worries, and your opponent does NOT need MapMod installed on his end. MapMod will never ever add, remove or alter anything else but artwork - this ensures compatibility with official updates, Volcano's mods and user created scenarios.

And with that said, I hope you enjoy this mod - it was a long and painful pleasure making it, and to be perfectly honest I am not sure whether to feel happy or sad over the fact that it is finally finished... :-)
 
 
 




 

See more British Unit Cards

See more Belgian Unit Cards

See more French Unit Cards

See more German Unit Cards

 

 


This mod contains a large number of Unit Cards - if we include the HQ's in the count we end up with several hundred cards - and they are all hand painted exclusively for this mod. ( Use the links above to familiarize yourself with them. )

There is nothing overly complicated about these cards, they simply replace the original unit art in the game, and they come in the shape of cards - hence 'Unit Cards'.
The example to the right shows a Unit Card of a regular french infantry battalion à la 1914, and how it appears in-game. I like to think it is quite self explanatory.

NOTE: For those of you who prefer to skip Unit Cards altogether and go for Volcano's unit art instead, there is a second version of this mod that only include counters, markers and map art. ( See 'Download' further down on this page. )

 




The markers will bring few suprises to the regular MapMod user. New are the markers for Forts and Redoubts, which are frequently used in this title.

New are also the markers for Chemical Attacks. However, these are not actually used in France '14 - they are reserved for future titles - but since they ARE included in the original game, I felt obliged to make their equivalent for the mod too. We will most certainly find good use of them later on in this series.

 
 



The map and unit counters stay true to the MapMod style you are used to, so you will feel right at home from the start. After a couple of years with feedback from the users of MapMod for Panzer Campaigns, mixed with frequent step-by-step adjustments, I think it's safe to say the map has matured enough to satisfy, if not all, so atleast a majority of users. So I refrained myself from doing any additional map changes for this mod.


If you have no previous experience with these mods I suggest you make yourself acquainted with MapMod for Panzer Campaigns first - located here. There you will find a Map Legend that explains all features in detail, and altough it deals with the PzC version of MapMod, almost every aspect is the same, or atleast very very similair.

And now, lets end all this talk with a useless
little side note: An observant user has perhaps already noticed that the map in the original game actually are based on an early version of MapMod, and altough it feels a bit 'yesterday' now when I look at it, and it has been modified in ways I don't necessarily agree with, it is still great to see MapMod conquer an official HPS series... :-)

 

 


 


 


 
 
Choose which of the two versions you want to download:

1. Complete version ( 19 MB )

2. Basic version ( 700 KB )
( This version is intended for users who prefer Volcano Man's unit art in favor of MapMod's unit cards. Includes counters, markers and map art only. Just be sure to install Volcano's mod first and MapMod second. )
 
1. Doubleclick on the downloaded file.

2. Select 'Extract To' and choose the folder of your original game.

3. Select 'Yes to All' when asked if you want to replace existing files.

( NOTE: You need WinRAR to extract the files. )
 
1. MapMod has it's own built-in hexgrid and are designed to be played with the original hexgrid turned off.

2.
MapMod is, and always will be, 100% compatible with Volcano Man's mods, as long as you install Volcano's mod first and MapMod second.

3.
Whenever you install an update from HPS/JTSoftware, or from Volcano Man, you should always follow with a reinstallment of MapMod.

 
 



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