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What's New: |
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More cannon fodder for
the Great War
( 28 July, 2010 )
MapMod for France '14 updated: Added unit cards for
the new german units introduced in the official
1.01 update from HPS. You can either download
these new cards separately
here, or you can choose to download
the complete and updated mod from this page:
MapMod for First World War
Campaigns.
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MapMod for First World War Campaigns
( 28 May, 2010 )
I have been toying around with ideas of how to
create unique unit art for MapMod ever since the
dawn of time, but have had no desire to collide
with Volcano's already existing mods out there.
So when I learned that a brand new series -
First World War Campaigns - was in
the making, it felt like the perfect opportunity
to finally put my ideas to the test.
So here you have it - the first MapMod ever to
include unit art.
It turned out to be quite a challenge though,
mainly because I never use artwork from other
sources. This little house rule force me to be
creative, to draw and paint everything myself - a very time consuming, but rewarding,
process indeed. And, lo and behold, this time it
wasn't enough to come armed with just a pen and
a paintbrush - I needed to bring a whole
battery of history books into the arsenal too. :-)
Anyway, here it is -
MapMod for First World War
Campaigns. |
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Change is a good thing!
( 22 Mars, 2010 )
All Panzer Campaign titles updated: New ground
texture and hexgrid. The change is gentle, but significant, and breeds new life into the map with colors
I feel are better suited for a historical wargame, and
with a more vibrant and varied ground texture.
You can compare the old look vs the new look in
this
screenshot before you decide whether this update is for you.
Also... MapMod for Sealion '40 are ready for
download, so hurry up and grab it before someone else does! |
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Moscow calling...
( 2 Mars, 2010 )
MapMod for Moscow '41 updated: Added Unit Boxes, Insignia and
Counters for NKVD and the Soviet Naval Infantry used in Volcano
Man's latest alternative scenarios.
( No need to update if you only play
original scenarios. )
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A brand new home...
( 1 November, 2009 ) First of all, a big thanks - so big in fact, you would need a
truck to move it - to Steve Trauth and Rich
Hamilton, the guys behind the
Scenario Design Center,
for their generous offer to host MapMod. Thumbs
up!
Secondly, an equally big thanks to
Martin Smola from
Tanciky, to Ed
'Volcano' Williams
from Volcano Mods and
to Stéphane Valbousquet
from Campaigns-France
for their will to assist in times of need.
Another thumbs up!
And now, with both my thumbs occupied elsewhere,
lets focus on MapMod again:
...and a
brand new update
All Panzer Campaign titles updated:
This small update is the result of a promise I
made a while ago. I have intensified the Unit
Highlighting to, hopefully, make it
easier for those of us with 'old and tired eyes'.
;-)
As usual, you have two colors to choose from
- red and green - and you select via the Settings
Menu inside the
game. I also took the opportunity to polish up a
few other things as well...
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Who wants to be modern?
( 18 May, 2009 )
I
have spent some time on bringing the long neglected mod for
Modern Campaigns up to date. You can find it on the
Download Page. |
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Feedback - yet again
( 3 May, 2009 )
All Panzer Campaign titles updated:
This update is the sum of the last five months feedback.
Some of the main changes are:
1. Larger unit counters and with more distinct colors than
before.
2. Incorporation of traditional boardgaming markers, and in a
color coding familiar to the veteran PzC player.
( Map Symbols is still optional! )
3. More accentuated elevation differences in the terrain,
altough still not as aggressive as in the original, and a new ground texture.
Plus an unknown number of small cosmetic changes. And as
always, you can check out the new stuff in the
Map Legend.
Hope you like it! |
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Feedback is a good thing
( 28 November, 2008 )
All Panzer Campaign titles
updated: Due to user feedback a couple of changes have been
made - Edited the marking for Travel Mode on the unit
counters for easier recognition and narrowed down the Streams to
further differentiate them from Rivers.
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Defenses, defenses, and more defenses
( 8 November, 2008 )
All Panzer Campaign titles
updated: Reworked the symbols for Minefields, Improved
Positions, Trenches, Bunkers, Pillboxes and Obstacles.
I have increased the size of these symbols and their color markings
for easier identification on the maps.
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Elevation
( 28 October, 2008 )
All Panzer Campaign titles updated:
Increased the elevation differences slightly, which should
make it a bit easier for the player to read the terrain.
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Ooops... I did it again
( 14 October, 2008 )
All Panzer Campaign titles updated:
Couldn't resist fine tuning some little bits and pieces
before I take a break - sorry guys! :-) I have raised the
bridges slightly and made it easier to distinguish between
bridge types. Ferries and Industrial areas has also been
adjusted for easier recognition.
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Orchards and Fords
( 10 October, 2008 )
All Panzer Campaign titles updated: Reworked art for orchards,
which are now easier to differentiate from forest hexes. Also, fords across
rivers looked odd under frozen conditions, so these has been
reworked as well.
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MapMod
- not only a map mod
( 1 October, 2008 )
All Panzer Campaign titles
updated: The interface - sidebars, terrain boxes and scroll buttons - has received a facelift.
( See sample below. ) Also added additional unit
boxes, insignia and counters to several titles for
use in Volcano Man's latest alternative scenarios. |
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New version... or not?
( 28 July, 2008 )
All Panzer
Campaign titles updated: So
many small changes, adjustments and fixes, it almost feels
like a complete new MapMod version.
Check out the updated
Map Legend for more
info.
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Those pesky NKVD
( 22 May, 2008 )
Smolensk
and Stalingrad updated: Added Unit Boxes, Insignia and
Counters for NKVD and Soviet Naval Infantry used in Volcano
Man's latest alternative scenarios.
( No need to update if you only play
original scenarios. )
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Missing in
Action ( 5 May, 2008 )
All Panzer Campaign titles updated: Added missing Phase
Boxes for phased gameplay.
( No need to update if you never play
in phases. )
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Lets get Nationalistic
( 29 April, 2008 )
All Panzer Campaign titles updated with
new Unit Boxes and new Insignia.
( Sample below are shown
with Volcano Man's unit art installed. ) |
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( Older news deleted. )
What and Why?
Panzer Campaigns is a series of wargames, published by
HPS Simulations, that covers various World War II
battles in great detail.
MapMod is a mod which changes all the graphical elements
for the 2D Normal View in Panzer Campaigns. You can find
a detailed description of MapMod and its features on the
Map Legend pages, or you can take a look at some
Screenshots of the mod in action.
Why a MapMod? Well, my reasons were many, but most of
all MapMod was made out of love for these games. The
historical research behind them are just phenomenal, and
the attention to detail is second to none. For me it is
like having catched a little piece of history to own one
of these titles, and I can highly recommend every single
one of them.
( TIP: I know for a fact that games from HPS Simulations
can be pretty much impossible to find in any local
stores. But I can recommend a great little online store:
NWS. These guys are passionate wargamers themselfs,
their service is excellent and their pricing is the best
I have seen anywhere. )
So... I hope you like MapMod - because it really is a
labor of love... :-)
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Visit
my host: |
Scenario Design Center |
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The Scenario Design Center aims to be a
source of inspiration and aid when it
comes to custom scenario design for HPS
games. |
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How to easily avoid problems:
1. MapMod is 100% compatible with Volcano Man's unit art
and alternative scenarios, as long as you install
Volcano's mod first and MapMod second.
2. Whenever you install an
update from HPS Simulations, or from Volcano Man, it is good practice to
always follow with a reinstallment of
MapMod.
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Recommended: |
HPS
Simulations |
NWS
Online Store |
The
Blitz Forum |
Volcano
Mods |
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"There are no
desperate situations,
there are only desperate people."
Heinz Guderian |
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